Rifle rapid-fire:
Equip the rifle and press L3. The bullets on the screen will be a bit darker.
This indicates that you have switched to rapid-fire mode. Be careful, as you
cannot simply hold the trigger as you could before; the gun will shoot as much
until you release.
Better sniper mode accuracy:
For better accuracy on sniper mode, hold L1. Note: This may take a few seconds
to start.
Escaping a room full of soldiers:
Take a sticky camera or smoke grenades and throw it near where the most guards
are located. For the sticky camera, a control bar that tells you how to make a
noise or use smoke will appear at the bottom of the screen. Throw the smoke
grenade and the smoke should knock out some guards. When the smoke appears from
the grenade(s), it is your chance to run for it .
Knock out an enemy:
To knock out an enemy without killing him, equip the sticky camera and shoot it
at his head. Aim slightly above the head to compensate for gravity. After he is
down, pick up the sticky camera and use it again.
You can throw bottles to knock out guards. You must aim and hit them in the
head.
Taking out two guards:
Shoot a sticky camera near the guard closest to you. When he approaches, use the
gas to knock him out. The other guard will approach to investigate. You must
either shoot him with a non lethal round if you cannot have casualties, or take
him out with a head shot if killing is sanctioned. This has to be done correctly
or he will revive the guard that you knocked out.
Eliminating guard threat without ammunition:
If you do not have ammunition and you find two guards, sneak up to one and take
him hostage. Make sure that your hostage is facing the other guard or he will
shoot you.
If you do not have ammunition, hide in the shadows and wait for a guard to come
up to you (or slowly creep up to him) then press R1 to punch him. Use two
punches to knock out someone.
If you need to knock out many guards without killing them, look around for a
water puddle. Try to lure them into it, then shoot a Sticky Shocker into the
water. This will knock many of them out. This works with any body of water,
including the sewers in the Chinese Embassy level.
Luring your enemy:
To do this, find a can or glass bottle to pick up. Once obtained, move to a
location, preferably dark. While hidden, throw the can or bottle to an open area
with an enemy nearby. When thrown, the enemy will wonder what happened and walk
towards that location. After you have drawn him out, you can take him out for an
easy kill.
Hiding bodies:
After you have disposed of enemies in an area, make sure that you still hide
them, even though no one is nearby. Before going to another checkpoint, the
alarm may ring, and it will say that a body was found. Try to hide all bodies in
hidden areas for best results.
Quickly drop body:
When moving a body. equip your weapon. This will automatically drop the body.
Hide face:
Have the diversionary camera equipped with the SC-10. Press L1 button before you
zoom in and fire it at a wall. If Sam is close to the wall, he will put his hand
in front of the camera to hide his face. You can try this with any sticky
camera, but you need to be close to the wall you shoot it on for him to cover
it.
Keypad codes:
Mission 1 - Police Station
Keypad 1: 091772
Keypad 2: 5929
Mission 4 - CIA HQ
Keypad 1: 7687
Keypad 2: 110598
Keypad 3: 2019
Keypad 4: 110700
Keypad 5: 0614 (if Dougherty gets through the door before you can)
Mission 5 - Kalinatek
Keypad 1: 97531
Keypad 2: 33575
Keypad 3: 1250
Mission 8 - Chinese Embassy, Part II
Keypad 1: 1436
Keypad 2: 9753
Keypad 3: 1456
Keypad 4: 1834
Keypad 5: 7921
Mission 9 - Presidential Palace
Keypad 1: 2126
Keypad 2: 70021
Keypad 3: 66768
Abbatoir: Ammunition:
When you are in the room with a guard sitting at the desk that must be
interrogated, behind the laptop is a machine gun. Near that there is a lot of
5.56mm ammunition for your SC-20K.
Abbatoir: Easy kills:
Before dropping into the freezer, while in the ceiling use your thermal goggles
and take out the three guards.
Abbatoir: Protecting hostages:
When you enter the basement where the hostages are held, notice that there are
two or three doors. Equip your Wall Mine and place them in front of the
entrances. Do not place the Wall Mines near the entrance to which the turrets
are placed. Instead, place them near the main entrance to the basement. Sections
of partition of the animal pens will be exposed or seen when the guards enter,
and they will through the middle and left entrances. Place the Wall Mines on the
partitions enough to be in the middle of the entrance (in length) or in the
close range of the door. Once they are set, get ready to cut down three guards.
This is the best way to conserve ammunition if you are low. You only need to
place two, because the guards will not enter through the third door. This will
take out the first wave of guards, leaving you to kill only three of them. You
have to do this before you talk to the Chinese hostage, otherwise you will be
killed. Note: It is possible to kill Grinko with a well-timed Gas Grenade if you
are out of or are low on ammunition.
Abattoir: Endgame:
After you have disabled the antenna and picked the lock to enter the building,
open the door directly in front of you, Pick up all three Wall Mines downstairs.
You will also need all the Frag Grenades to kill Grinko easily. Collect and save
them carefully. At the endgame, you are in the barn just before you meet the
hostages. Set up booby traps with the three Wall Mines: Put one on the wall
behind the left entrance, another one on the left white separator wall facing
the hostages (in the middle of the barn), and the last one on the separator wall
first half through the aisle that leads to the door to the American hostages.
Set up the Wall Mines in the reverse order just described, since you still have
to move back to the middle isle to disable the turrets. After you talk to the
Chinese, you can take a nice comfortable sniper position in front of the middle
aisle; everyone trying to kill the Americans on your right will be blown up.
Abbattoir: Items:
When you start the mission and kill the first three men, go through the door or
over the wall. The room above your head where the first spotlight is located has
the following items: Flare, Frag Grenade, Sticky Shocker, 5.56 ammo, 5.57ammo,
and perhaps a med kit. To get them, kill all four guards in this area. The only
way up there is your intelligence and training skills -- stack the eight drums
on top of each other in front of room. Note: Remember use your heat-vision
goggles to see the mines.
Abattoir: Land mines:
All land mines can be seen in the dark with your thermal imaging. They will
flash about every other second. Use thermal imaging when going through the cold
misty areas where the meat is kept. This helps you to see guards before they can
see you.
Abattoir: Hiding bodies:
Knock out the first set of guards and go to the water tanks. Switch an object
on. The gates outside will be open and you can hide the three bodies in there.
Chinese Embassy: Part one:
Sneak past the first few guards. Do not waste time on them: When you start the
level, you have to jump a fence to get inside an alley. Run until just before
the lights at the end of the alley, then continue crouched. Even if the guards
spot you, there is no need to stop. Continue behind the fire to the ladder in
the dark corner of the room. Once you are up, you can easily knock out the guard
below by jumping on top of him. Then, continue and sneak past the two guards
ahead. You have to time your sneak carefully. Once you get past them, use the
same principle; move through the courtyard in the shadow up to the fence, then
continue next to it to get inside the little yard in front of you. Once inside,
leap down the manhole. Do everything previously described without stopping,
except when you sneak past the two guards in the alley. If you are not in a
particular hurry, you can also pick up the medkit after you knocked out the
guard. It is located on the balcony on your right.
Chinese Embassy: Trailing enemies in the sewers:
When you first enter the sewers, equip your smoke grenade and walk down the path
that you are supposed to take. When the three enemies appear, position yourself
close by and shoot the smoke grenade in the middle of all of them. Wait until
the smoke clears and continue on. This is easier than trailing them one by one.
Make sure that the three soldiers are walking on water, then shoot a Sticky
Shocker on the water. The soldiers will get electrocuted. Make sure Sam is on a
platform before doing this.
Chinese Embassy: Code numbers:
In part two, after the checkpoint you will come down the trap door to a tunnel
with the guard. You must to enter three code numbers following a guard using
your thermal goggles. The codes are: "1456", "1834", and "7921".
Chinese Embassy: Big room:
Go through the doors and kill the soldier to the right by shooting a Sticky
Camera at the white woman statue that you see once you open the door. When you
are in the view of it, make a whistling noise. When the guard gets directly in
front of the camera, knock him unconscious. Then, press R1 to leave that view
and shoot the unconscious guard, so he will not be woken up by another soldier.
If you shoot him, a commander will come down the stairs to the left to
investigate the noise. He is armed with a Czech. Shoot him, and there will not
be anymore enemies for the time being. Next, jump onto the ledge directly to
right of you, where the vases are located. Once on there, shoot the vases with
your pistol. You have to do this twice before they are gone. Disable the turret
and jump onto the ledge of the upper floor. Once there, shoot the light above
you, and then turn off the IFF mode of the turret, so that when the two soldiers
appear, they will be killed. Shoot out all the lights except the ones on the
bottom floor, then jump onto the pipe that hangs above you by the turret. Shoot
out all the lights that shine on the flags and wait for the commander and the
other soldier to go over to the retina eye scanner. The commander will open the
door for him, then will stand there alone facing the turret by the stairs. Shoot
your pistol around where the turret is located, and he will investigate. When he
leaves, get off the pipe then disable the turret. Slowly go to the corner of
where the turret is by the door. Wait for the commander to return. When he is
over the retina eye scanner, slowly go down the first flight of stairs and shoot
a Sticky Camera in the corner where you were just at. Make a noise, and he will
go to that corner. He will wait there and look at it, but will not stay there
for long. Sneak up behind him and grab him. Force cooperate him to use the
retina eye scanner, which will open the door. Then, take him to a corner and
knock him out. If desired, you can shoot him. Next, go to the door which will
automatically open and shoot the soldier at the computer. Use the computer and
retrieve the data stick. Go over the far window, go up onto the table, crouch
down, and slide open the window. Then, walk outside of the window and drop down
to the overhang. Drop down to the ground to finish.
Chinese Embassy: Man on the moon:
After you have knocked out the first two guards, look up at the moon as you
continue. From a certain angle, you can see a face on the moon. You can also use
a Sticker Camera to see it from the correct angle if needed.
Chinese Embassy, Part 2:
Once you get to the hallway with the lockers, look into the closet for a med
kit. Then, go through the door into the stairwell and silently go up the steps.
There will be a guard with his back to you and another one pacing in front of a
desk. There is also a camera on the wall across from the first guard. First,
turn out the light in the stairwell. Then, sneak up behind the guard and grab
him. Time this so that the other guard is going away from you and will not see
what you are doing. Then, walk him while he is conscious into the dark corner of
the room on the left. If you go all the way into the corner, you will not be
seen by the camera at anytime. Knock out this guard. Next, shoot a distraction
camera toward the wall directly under the camera or toward the darkness. Use the
camera to make noise and when the guard is close enough, knock him out. Then, go
down the hall and through the first door. Quietly go to the doorway. Use your
night vision to see two guards in the beds. Shoot a distraction camera under the
bed toward the head of the guard on the left and trigger the gas. Then, as the
second guard gets out of bed, snipe him in the head. On the bunk on the far left
is a med kit. On a table between the two middle bunks is pistol ammunition and a
frag granade. Go up to the door to the room next to you, but not into it so you
do not trigger an event. Us the thermal goggles and shoot out the light. Then,
go back out the same way you entered and shoot out all the lights in the hall.
Switch to night vision, open the second door, and two guards will start down the
hall. Move back into the hall directly across from the double doors. Wait for
the guard to open the keypad door. Once he moves just inside the doors, shoot
the guard with the machine gun in the head (with the pistol if you have enough
ammunition). Go just inside the doorway until the first guard goes upstairs.
This will get you into the room without using the thermal goggle trick.
Chinese Embassy, Part 2: Gundam Wing references:
When you are in the warehouses, you can find a Gundam toy box. After you go
through the second of the thermal goggle keypads, you will be in a small supply
room. If you look at the blue box standing up on the table with the 5.72mm
bullets, you will see a picture of Gundam Epyon from the anime Gundam Wing
CIA Headquarters: Final four checkpoints:
Non-lethal ammunition is very important in the CIA HQ. You need to conserve it
as best you can. The following steps start at the first place you should use it:
After you enter the weapons room and disable the turret gun, take the elevator
up and save at the checkpoint. Enter the room directly ahead of you. Once you
are inside the room, stick to the right wall and sneak around back of the guard
sitting at the computer. Behind the desk is a walkway which will allow you to
sneak quietly around the room without confrontation. When you get towards the
back door, wait for a guard to leave and then creep into the next room towards
Daugherty's office. Once the area is clear, begin your walk towards the security
camera at the end of the hall, then save the game. Wait until the camera turns
away from you and use the first of your non-lethal ammunition (either the sticky
shocker or foil ring) and knock out the guard sitting underneath the camera.
When the camera turns away again, run underneath it and take aim at Daugherty,
who is working with the soda machine. Shoot him with your second non-lethal
weapon. Your headset will tell you it is a mistake, but it is easier this way.
Drag the guard from the chair back to Daugherty's office --beware of the camera.
Once you have hidden him. go back to Daugherty's body, again mindful of the
camera. Grab his body and make your way for the door at the end of the hallway.
Keep to the right side, crouched so that you can sneak past the break room
window and then down to the keypad door. The code is "0614". This will bring you
out to the smoking area, where there is still one guard out on the terrace.
Again, use non-lethal weapon to knock him out and then hide his body. Then,
pickup Daugherty again and bring him down to the next door and your final
checkpoint. At this point you should have more than enough ammunition to shoot
the four guards and the engineer non-lethally and easily escape the level.
CIA Headquarters: No power in the elevator:
If after entering the weapons room and disabling the turret gun you find that
the elevator up to the top floor (Daugherty's office) has no power, you need to
go back to the main server room and complete your objective by accessing the
main server computer twice. This will create a new objective of breaking into to
Daugherty's office and also restore the power to the elevator in the weapons
room.
CIA Headquarters: Bypass first guard:
At the start of the level you will be outside. Turn left and follow the fence.
Eventually, you will reach a wall, and a fence will be on your left side. Climb
the fence and go around until you find an opening. Go into the ventilation
system. You will reach a checkpoint. When you drop, try to make a little noise
so that the guard will start looking for you, then hide. When he stops looking
for you, he will remain in one location. Go over to the fence behind him very
quietly. Climb the fence and get to the other side. If done correctly, he will
not notice you. Do not climb down. Instead, climb directly above him and jump.
CIA Headquarters: Get rid of three guards at once:
First, go to the security office and flick the lights off. Then, crouch down and
go in the corner near the door. When the guard enters to turn the lights on,
knock him out. Move his body away, then flick the lights on and off. Hide in the
same place. Wait for awhile and another guard will appear to turn on the lights.
Do the same to him as done to the previous guard. Flick the lights a third time
and the last guard will appear. You have to be careful with him, as he can see
you in the corner. Knock him out quickly.
CIA Headquarters: Shortcut:
After you have came through the fan and reach the first checkpoint, an engineer
will walk past. After he has left, run and jump over the fence. Knock him out,
then hide him in the dark. Do not run round the corner, as there is a camera at
the other end. Carefully sneak past it and you will reach a set of stairs. Go up
the stairs, but be cautious as there are two guards up there. Go into the first
room on your right. Pick up the items and go through the opposite door to bypass
half the level.
CIA Headquarters: Items:
Get to the first floor, at the intersection with the sign that reads "Server
Room >, and Security Station 1 <". After you get the Data Stick from the room
that the man appears from, go down the hallway until you get to the
intersection. Turn left and go down that hall until you turn right and get to
the door. Enter the door and you will be in the security station. The guard
should be talking to a passing guard. Wait until he is done. As soon as he
finishes, sneak up behind him and grab him. Make sure no one sees this. After
this is done, drag him into the dark corner near the door and knock him out. Go
through the door in the far corner and you will be in a closet. In there, there
is a Med Kit, Sticky Shockers, and some other items. When you are done, go
through the door you came in, then go back down the hall to the intersection
again, being mindful of security patrols. If you see a security guard by
himself, grab him, knock him out, and hide him in the shadows. Down the hall,
there is a closet with some gadgets in it. When you are done with this hallway,
go through the door with the keypad on it.
Use the following trick to get more Stick Shockers and Cameras. After the door
you follow Dougherty through, go to your left. There is a door marked "UFO
Sightings Office". Pick the lock and go in. To your right is a keypad door.
Directly ahead is a computer. Use the computer to get the code for the door. On
the inside are three Sticky Shockers and three Sticky Cameras.
CIA Headquarters: Alternate entry route:
When you must infiltrate the CIA complex to find a mole, an alternate entry
route into the building is to sneak around to the ventilation systems as usual.
However, instead of climbing the fence and entering through the disabled fan,
sneak by the two guards near the van talking to the civilian by following the
darkened front wall area near them. You will soon reach a drainage pipe going up
the wall. Quietly scale this pipe and get onto the large outcropping above the
van. In the crouched position, walk to an open vent in the front of the building
and enter. You will need to open a trap door and drop down on the inside of the
CIA building on the other side of the front doors. Stay up on top of the doors
and wait for the guard to appear. Then, drop down on him and knock him out. Drag
his body to the darkened area off to your left then follow that wall to the
small counter where a guard stands. Stand up at the left edge of the counter
near the wall and pick up the pop can. He should not notice you if you are quiet
and still in the dark. Throw the can backward into the general area from where
you started off. The guard will walk towards the sound and you may sneak by him.
Go through the metal detectors. Enter the room on the right for some health and
Sticky Shockers, or go directly into the other set of metal detectors to get a
checkpoint. This will put you past two guards, a maintenance man, and a camera,
which you would have had to pass if you had chosen to go through the
ventilation.
Use the following route instead of going through the ventilation system. When
you first start this level, go to the cage the has the fan in it. Do not jump
the fence. Go to the right of it and turn on your night vision goggles. You
should see a pole walk to it. Be extra quiet, as there are three guards outside
a van talking. Climb the pole, and you should see a vent open. Go through it,
turn left, and open the trap hole. Go through this. It will take you straight to
the main hall. You will land on a bookcase. Go straight (or to the left side of
the hall). Go straight to the main counter. Quietly jump the counter and knock
out the guard. Go through the door and knock out the guard in this room. Go out
the door to the right. Take a quick left and go through the inactive metal
detector.
CIA Headquarters: Entering UFO office:
Towards the end of the mission is a locked office with a "UFO Sightings" sign on
the side. Inside the office is a keypad locked door. To gain access to this
room, read the data stick file found in the computer in the office. There are
several Sticky Cams and Sticky Shockers inside.
When you are about to kidnap Mitchell Dougherty in the smoking area, just past
the door with the key code "0614" is a locked UFO department door. Use the lock
pick to open it. Inside is another locked door and a computer. Access the
computer to get a coded file. It has a number at the end of the data stick. Use
it to unlock the door. Unside are three Sticky Cams and three Sticky Shocker.
After you do that and return to the hall, the alarm always sounds.
Defense Ministry: Getting to the South Hall/Wing:
After interrogating the driver and heading back upstairs, save at the checkpoint
and view the intermission sequence of the window in the courtyard opening. Walk
out on the balcony and turn left. Jump on the rain gutter on the wall. Move
along the gutter towards the open window. If an alarm goes off, you have not
properly hidden your dead bodies. Move back through the level and throw all your
dead bodies into dark corners.
Defense Ministry: Alternate way to enter building:
Instead of falling on the balcony and sliding down the pipe when the level first
begins, turn to the left. You will find one of those things you can rappel down.
You can repel down and into the building.
Defense Ministry: Nikoladze's Office:
Once you rappel through the glass window and kill the guard, access the computer
in the far right corner of the level first. Then, access the main (Nikoladze's)
computer closest to the window. Immediately run back to the window and drop out,
but stay near to the ledge so that you will grab hold of it and hang out with
the window. Guards will enter and search the office. They will not see you if
you remain hanging out the window. They will clear the room, then leave. You can
now access the computer again (as instructed by HQ). Then, proceed with caution
when reaching your extraction point.
Defense Ministry: Hack into computer:
Use the following trick to hack into a computer without getting detected. Start
by rappelling down the building as usual, until you see a guard. Then, take a
clear shot at his head. Once this is done, break into the window, grab his
grenade, and shoot out all the lights in the room. Then, check the computer.
When the guards come running in, fall out the window that you came in through.
Hang until they all are gone. When the shocking music stops, get up and check
the computer again. Finally, go out the door and turn left. Go through the door
that was previously jammed. Run to the bottom and grab the medikit; then go
through the door. Quickly turn around to face the door. Throw the grenade to
kill the guard pursuing you. Make sure you are far enough away to avoid injury.
Hop on the pipe and slide down to the bottom. If you are quick enough, you can
see how the guard was killed by your partner.
Defense Ministry: Rooftop:
After you access Nikoladze's computer, you must go out and hang from the window.
After they all leave, if you only knocked out the guard when you came in, you
must either kill him or knock him out again. Quickly go back to the computer to
gain the information. Then, you must leave the room. Go out the door and go to
your left. At this point you do not need to be silent. Go to the door that you
could not open previously to find a flight of stairs. Go down them. Pick up the
medical kit and use it if needed. Open the door, then jump over the railing to
your left. Immediately run to the elevator shaft at the far end of the roof as
fast as you can. Do the same thing as you did with Nikoladze's window -- hang
down. A guard will appear and investigate. Do not worry -- just keep hanging. He
will leave in a moment. After he leaves, wait a second to make sure he is far
enough. Climb back up, then turn around. On the opposite side is a pole which
you can go down. Jump across and grab it. When you go down, your van will be
towards your left. Your van help will kill a guard. Go up and talk to him.
When at the top of the roof at the Defense Ministry -- while hanging from the
elevator shaft, you do not need to wait for him to leave to shimmy down the
pole. You can drop from beam to beam until you reach the bottom of the shaft.
While hanging from the top, drop, then catch the next ledge/beam. This will take
you to the garage where your extraction point is located.
Defense Ministry: Clean head shots:
After you Laser-Mic the conversation between Masse and Grinko in the glass
elevator, kill the three guards in the courtyard and climb the skirting into the
South Wing. You will reach the room with the elevator. Hide on the left side of
it, aiming your pistol at head level towards the elevator. Two guards will run
out. Kill them, but do not waste your time hiding their bodies. Get into the
elevator that they came from and go to the seventh floor. There will be a glass
door with a keypad on either side of the hall. Go to the one on the right and
move back and forth in front of the door. The soldier in there will see you and
run to the door. Back up so you will not block the door. Let him unlock the
door, and as he is opening it, get your sights on his head. It will not move
after the door is opened. The second the door is open all the way -- fire. Do
the same on the other glass door. This is a good strategy to get clean head
shots.
Defense Ministry: Get access to Retinal Scanner:
After you get into the room with the cooks and are hiding in a crouched
position, do not use the "throw the bottle into the freezer technique". You will
need both of them later. After the soldier leaves the room with the cooks, stay
in a crouched position and slowly move along the left side of the table that you
were hiding behind. Come up behind the first cook you encounter, in the white
shirt. From there, grab him and go into the human shield position with your
pistol extended. The other cook may or may not notice that you are there. Shoot
the cook that is washing the dishes (or running scared for the alarm). Knock out
the cook that you are holding and carry them both into the freezer, as far back
as you can go. Turn out the freezer light, then put on your night vision
goggles. Turn off the kitchen light and open the door. As quickly as possible,
run across the room and hide behind the open door. The guard will enter to turn
on the light. As he stops to turn on the light, shoot him in the head. Hide him
behind the counter. Next, run out of the open doors and over to the stairwell
until you hear the music that indicates that someone saw or heard you. Run back
into the room and hide behind the same door as before. The guard will come to
turn the light on as before. Do the same thing as you did previously; shoot him
in the head. Hide him behind the counter and go back into the kitchen. Get one
of the glass bottles by the open window, on the table, and run back through the
kitchen, through the adjacent room, and through the open doors. It is now safe
to turn off your night vision. Note the guard by the locked door across this
huge room. Walk over to the balcony and hum the bottle at him. Sometimes you
will knock him out, sometimes you do not. If you do not, you will hear him say
either "that's unusual" or "what the Hell...?". Either way, go once more into
the room in which you killed the two guards. Hide once more behind the open door
by the light switch. It may take him awhile to get up there, but he will also
meet the same fate as his two comrades. Shoot him in the head as he turns on the
light. That eliminates the guard by the door, thus decreasing the chance of an
alarm going off while you take out the second guard in that room. This will be a
little trickier. Go out of the room and down the stairs onto the second level.
After you get to the bottom of the stairs, go straight into the corner that you
are facing. Go to the railing and run back and forth across it until you hear
the music that indicates you have been sighted again. Hide back in the corner
and wait for him to climb up the stairs. Once he gets up there, you have two
choices. Either sneak up behind him and knock him out, or shoot him in the head.
Now that you have cleared the room of the two guards, go back up the stairs and
into the kitchen. Get the last bottle, exit the kitchen, go back into the room,
and down the stairs. Use the computer until you hear Lambert talking. He will
tell you that a Colonel is coming and some other things. Hide under the stairs
to the left of the computer desk, in the dark by the wall. Wait for the Colonel
to get down the stairs and sit in his desk. Throw your bottle at the wall in
front and to the left of the Colonel. He will go to see what happened. Sneak up
and grab him, thus giving you access to the Retinal Scanner.
Defense Ministry: Hang on gutter without alarm:
After interrogating the driver, you are supposed to go out to the balcony in the
courtyard and hang on the gutter. To do this without setting off the alarm, take
the two guards that you killed or knocked out in the hallway into the room. Hide
them, then turn off the light. You should now be able to make it to the other
window without setting off the alarm.
Defense Ministry: East wing:
Once you have rappelled down the wall and into the east wing, sneak up behind
the guard and knock him out. Put him on the balcony. Take out the camera, take
the data stick, then proceed to the door. Open the door and crouch behind it.
You should see one guard patrolling and another standing still. Wait until the
patrolling guard is walking away, then sneak into the shadowed part of the
hallway. Wait until he is walking away again and open the door to your left. Run
up the stairs to the medkit. The guards should not notice you. Proceed down the
stairwell by crouching under cameras and shooting lights out. Save your
checkpoint at the bottom. Sneak past the first camera and stick to the wall on
your left. Take out the other camera near the car and watch from the shadows as
the driver inspects the camera, then walks off. Go around the corner to the
pillar at the back right and hide on its right side. The guard will return and,
after awhile, start smoking. Sneak up behind him, drag him into the dark, and
interrogate him. Go back the way you came, in the shadows. Near the door where
you entered should be a guard. Stay in the shadows, sneak up behind him, knock
him out, and hide his body in the elevator shaft. Sneak past the camera and go
back up the stairwell. there should only be one guard in the hall. Knock him out
and then hide his body in the darkness near where you acquired the medkit.
Defense Ministry: Secret area:
In the beginning of the Defense Ministry mission, after you have gone through
the first room and are in the hallway with the two guards (one patrolling, the
other on the left side of the hall facing away from you), crouch and sneak into
the shadows on the left side of the wall. Go into the room on the left, behind
the stationary guard. Walk straight through the door, then up the wooden planks.
There will be a medkit on the wall -- take it. Turn back towards the wooden
planks and look up. You should see a metal girder. Get close to the wall on the
left and do a double jump to get on that girder. Once standing on it, there
should be another girder in front of you. Jump and get on it. Then, turn around
and you should see yet another girder. Jump on it. Directly in front of you
should be a medkit and a disposable pick on a well lit platform. Jump to it,
pick up the items, and turn around again. Run to the girder (you do not have to
jump). If done correctly, you should grab onto it. Release the girder and
immediately hold Left Analog-stick Up to grab the next girder down.
Defense Ministry: Body disposal location:
The following is a perfect place to dispose of a single body. The reason you can
only do this with one person is because there is only one person in the room.
Make your way to the point where you have to hack into a computer. After you
repel down the window and kill the guard, pick him up and walk towards the
window. When you barely start to fall off, pull out your weapon to quickly drop
the guard . This is an easier and quicker way to drop a body. If done correctly,
the guard will fall out the window onto the ground, where no one can find him.
GFO Oil Rig: Body disposal location:
When you are supposed to get the briefcase, wait until the man runs all the way
back where the boat was located. He will be crouched down. Hit him with your
shoulder and pick him up. It is important not to kill him yet. Go to the edge
and drop him into the water. You can hear him drowning.
Kalinatek: Bypassing guards:
In the Kalinatek building, when you overhear two guards talk about gun turrets
and wall mines in a hallway, open the door next to the glass wall. Use your
SC-20K in sniper mode and shoot the wall mine on the transparent wall. This
should take out the two guards that are talking. Switch off the hallway lights
and a third guard should come around to inspect the flames. Snipe him down, pick
up any satchels, and make your way to the elevator.
The Police Station:
Sneak over to the right side to find something to climb to get on a shed. There
is a trap door on top. Open it and go down it. Work your way around to find some
pipes. Climb them as far as you can go, until you see a burning building. There
is a slide wire here. Jump on it. Once inside the building, a woman will guide
you .Do not go in the room in front of you . Go left down the hallway, then in a
room, then back into the hallway. Go up the staircase. When there is a gap of
fire, climb on a pipe above to get across. Once you get to a big room, the woman
will tell you to go to some stairs in the opposite corner. Go up there in a room
to find a man. He will talk. After that, leave through the only exit to find a
room with smoke pouring out of it. Use your night vision in the room to find a
door to go through. Save the game at this point. Then, go out the door and you
will find a gap. Jump across it, then wait for the guard to get off the radio.
Knock him out by grabbing him. Shoot out the two lights and go by the window on
the right side. You can slide it open and jump in. Wait for the guard to open
the door, then sneak up behind him and kill him. Go to the room with the
keypad-locked door. As you enter the room, the first picture on the left can
move. Move it and access the computer. The key to the door is 091772. Go on the
balcony find the slide rope on the left. Use it to get to the roof. Work your
way to find to the crooked cops. Wait for them to call for an ambulance, then
grab the first man and shoot the other man. A civilian will report seeing you.
Keep your hostage and kill the man around the corner. Then, dispose of your
hostage. Go up the stairs. You should be in the courtyard area. Instead of
shooting the lights, run to the far right corner. Stay ducked during all of
this. In the bushes is a hidden area. Use the computer and get the med kits.
Wait for the guard to come by, then shoot him in the head to conserve
ammunition. .Proceed to the open gate. There is a drunk on the right. He will
not attack, but try to grab him. If you let him see you, and he will run off.
Grab him when you get close enough. Continue through the street. There is one
guard around the corner and perhaps one more up ahead. Kill them and move on to
find a lit area. Go to the far left and do a wall jump over the wall. Once
inside, go down the stairs. The keypad on the door requires 5929 to be entered
to gain access. Go inside and wait to kill the guard. Move all bodies you kill
to somewhere dark where they will not be seen. Use the lock pick to open any
locked doors and access all computers. There is a guard in the lab. Kill him.
Carefully take out the camera in the morgue, then grab and interrogate the
scared man. Do no knock him out yet. When he tells you nothing new, then knock
him out. Walk up to the bodies on the tables. Lambert talks and you will keep
going. Carefully walk through the door and kill the guard on the left. Let the
other man go . Go into the room, use the computer, and get the med kit. Do not
go out the double doors -- it is a waste of time. Go to the automatic door and
walk up the stairs. Then, be quiet and sneak up on the first man and grab him.
Take him to the dark area where you came from, then knock him out. Do the same
to other man at the computer. Next, go to the door across from where the second
computer man was located. Once inside you will see a silhouette. Go past the
drapes, grab him, and knock him out. Access the computer to learn that you have
completed the mission. Go out those double door that you passed earlier for
extraction. Note: Always duck when you try grab someone because it is quieter.
Presidential Palace:
When you are on the run from the guards after sniping Nicoladze, in the dining
hall climb on a cabinet. Then, jump to the balcony that you see. Go through the
door in this room. You will find four guards. Do not shoot them yet. Instead,
sneak upstairs and turn off the light. Crouch in that corner and snipe them
after they come up to the level that you are on. You will be able to shoot all
the guards because of their curiosity to find out what is going on upstairs.
After you take the elevator down to the library and have to fight all the
guards, instead of going against the guards and using up ammunition, use the
following trick. When the elevator opens, run to your right and towards the
flight of stairs. Run to the left of the stairs into a flight of stairs that
will lead down There will be a guard there. Do not shoot him. Instead, just pass
him and he will not shoot or follow you. Do not run to the door to the right of
the stairs, as there are two guards coming up there.
Presidential Palace: Hidden area:
After you put in the code to open the gate by the waterfall (2126), make sure
that the guard is dead. Go right from the open gate. Go along the stone
wall/fencing and gate to the end of the walkway. On the wall, you will see a
faint line between darkness and lightness. Go to the other side of this line and
walk forward. You will pass through the wall into a small area in between two
larger walls. From here, you might be able to do a split jump.
Presidential Palace: Taking out the Georgian Elites:
When you first encounter the Elites, there will be two men on the bottom level,
one on your level, and one more on the top level. Hide just inside the door, to
the right. Equip your Smoke Grenade first, then snipe the man on the top level.
Then, immediately turn to the left and launch the grenade at the wall, aiming to
the right so it will stop at the top of the stairs. Use Thermal Vision to kill
them if the gas does not. They will run just around the corner sometimes -- just
take them out with your pistol. On the part where you just get off the elevator,
immediately run to your left, shoot out the light in the dark corner, then stand
between the small pillar and the wall (to protect you from the guard standing at
the top of the stairs), opposite the stairway. Equip your other Smoke Grenade
then wait a few seconds. Launch the grenade at the bookcase that is opposite the
elevator. Gun down the guards that come around while they are choking. Move to
the right side of the bookcase closest to you. While crouching slowly back up
until you see the guard's head that just appears over the books. Kill him with a
head shot. Follow the wall to the right and do the same with the guard that was
standing on the balcony directly over you. After you use Nicolatze and the
lights go out, run to your left and hide between the pillar and the box. Throw a
Frag Grenade between the two boxes by the guards. Snipe the other three men
while taking cover. After you snipe Nicolatze, kill the guard, then run down the
stairs and immediately shoot out the two lights in the kitchen. Wait for all
three guards to walk in one at a time and knock them out. Go to the other side
of the dining room, then go through the double doors. Choose any door to open.
As soon as you do, run back to the dark kitchen. Equip a Frag Grenade and throw
it at the guards that are searching for you. Knock them out as they enter, but
make sure they are alone. After you kill all four, you have completed the game.
Look through the door with the thermal vision headset. Shoot at the door and run
to the corner. The guard closest to the door will investigate what happened. As
soon as he is standing still, snipe him in the head. The other guard will not
notice. When the door shuts, get the body and hide it in the other room. Then,
go to the door, open it, and run back to the corner. The other guard will see
you, but will not know what it is and will investigate. When he opens the door
and stands still, shoot him in the head. You do not need to hide his body. Go
into the next room and look over the stairs to the other side of the room. Snipe
the guard standing up in the head, then run to the dark corner next to the
stairs. Switch the gun to rapid fire. When the other guard runs around the
corner, shoot him.
Presidential Palace: Ignored by guards:
After you snipe Nickoladze from the balcony near the end of the mission, go
through the door behind you (save checkpoint). Stop and snipe the glass door at
the end of the dining room. This will put the two guards in a zombie state and
will prevent them from coming through that door, therefore making it easier to
finish the game.
Presidential Palace: Last save point:
Run down the stairs and enter the door opposite of the diner. Shoot out both
lights then jump and crawl onto the metal cabinet on the right. Take out your
SC-20K and wait for a guard to enter the room. Quickly shoot him in the head.
Another guard should enter. Also shoot him in the head. If another guard enter,
do the same thing to him. Then, run into the dining room. Jump and crawl onto
the cabinet on the left. Jump onto the balcony and slowly walk in. There will be
four guards (two on both sides of the room). Very quietly walk to the other
side. Jump onto the rail (while crouched) and hang on. Quietly fall to the
ground and open the door to complete the mission.
Return To The Chinese Embassy: Sentry guns:
Once you use the thermal goggles to open the door, you will enter a large open
room. Note: Under the normal difficulty setting the keycode is "1436" or "1463".
To the right will be a sentry gun. Run straight forward and out of its range,
then face the gun. To the left of it will be the computer. Go to it and "Disable
IFF" (the circle will be empty), or just disable it. Then, jump up on the shelf
you see to your upper right. Pull yourself up, jump on a jar, then climb up
where the banister is broken. Go to the sentry gun's computer and make the
circle next to "Disable IFF" empty. Duck behind the gun then watch as two guards
walk out and get shot. The last sentry gun at the top of the steps on the
opposite side of the room is not a problem. Look behind you (when you are behind
the sentry gun that just shot the two guards) to find a pipe. Jump up on it and
shimmy across. You will see a guard and a colonel. Get back to where you are not
visible by the colonel. He will let the guard through the door. When he has his
back to you, slowly creep up behind him. Make sure you do not knock him out when
you jump off the pipe. Force him to let you through the retinal scanner door and
continue on with the mission.
Slaughter House:
After talking to the Chinese diplomats, go towards the center aisle, between the
sentry guns. Use the sniper view to see a man coming from the hallway and take
him out. Then, immediately look to the left to see a soldier awaiting a Frag
Grenade explosion. Shoot him in the head. Note: It is essential that you take
out this soldier to succeed in the mission. Then, go to the room where the
American soldiers are crouching. Stand in the doorway. Face the way the soldiers
appear from. A soldier crouching will be going directly for that room. Take him
out, and then move back to the center. As a colonel (the man with the red hat)
throws a grenade, snipe him in the head. Then, move back into the doorway where
the Americans are located. You will hear Grinko saying that he is coming and
that he is ordering a man to come with him. Stand in the doorway and shoot the
soldier that comes that way. Pick up the medkit and go back in the middle in
between the sentry guns. Then, move forward towards the short concrete wall.
Kill Grinko with either a snipe to the head of a Frag Grenade. As soon as you
kill him, the mission will be completed.
Slaughter House: Sentry guns:
In the Slaughter House level (the level about the web-broadcast), there are many
pesky sentry guns. To keep from getting annihilated by them, use flares. You can
find five of them close together. Rolling seems to work best in avoiding the
guns. Roll just outside of the gun's quarter-turn area so you are close enough
to reach the computer control. Light a flare and throw it in a way that will
allow you safe passage to the computer, then disable the gun. Be careful -- the
flare only distracts it just enough to give you a small time frame to get to the
computer.
When you make it to the end of the level and are near the three soldiers and the
three Chinese diplomats, you will see two sentry guns protecting the entrances.
Set up wall mines (if available) on the side of the room opposite the doors.
This is a trap for the soldiers that appear later. Turn back to the two sentry
guns. The one on the left is guarding the soldiers. You want to leave the gun
on, but make sure the circle next to "Disable IFF" is not filled in. This will
set the gun to attack anyone (namely the enemies that try to kill your fellow
soldiers). Disable the gun on the right and also make sure the IFF circle is not
filled in. Once you enter and talk to the Chinese diplomat, you will be alerted
that Grinko is coming. Exit out of the room, turn on the gun you just disabled,
and start aiming across the room. You will see multiple soldiers approaching. A
lot of them will be blown up, or catch fire and die. Watch for ones with frag
grenades. Once the other soldiers are dead, Grinko can be easily dealt with.
Keep some cover and start looking for a little head popping up above the wooden
partitions then shoot him in the face (or use a frag grenade if available). Once
Grinko is dead, disable the gun on the left and you will have completed the
mission.
Training: Hidden area:
Walk over to the ledge on the left during the training mission. Do a double jump
to get up onto the ledge, then turn left. Go to the keypad and enter "5656" to
enter the second room. Talk to the NPC. When done, you can knock her out and
fail training.
Start in the training area. You have to wait until the intermission scenes are
over and they "calibrate" your equipment by looking in the four directions. When
you can move, run to the right and do a double jump off of the wall on your
right to climb onto the ledge. Once you are on the ledge, turn to your right and
you will see a door. Open it. Inside you should find a lock pick. Exit the room
and go through the obstacle course. at the end. Lambert will tell you to find a
way over the gate. Do the usual (a double jump over the wall and to the other
side) but do not open the "garage door". Instead, go to the locked door and use
your newly acquired lock pick. Inside, you should find a computer. Use it and
you will retrieve a Data Stick. On it will be a keypad code for another secret
area in the training room. Return to the beginning of the training level where
you first started. This time, do a double jump on the other side. Here, you will
find the door that requires the keypad code. Once inside, talk to the NPC. Note:
if you knock her out after completing all of the conversations, Lambert will
fail you.
Walk over to the ledge on the right during the training mission. Do a double
jump to get up onto the ledge, then turn left. Go to the door and open it.
Inside, you will find a set of lock picks.
Save ammunition:
If you find a room being patrolled by a guard or worker, wait until he leaves,
then turn off the light switch. When he returns, he will immediately move to the
light switch to turn it on. At this point, his back should be turned to you.
Quietly sneak up and either grab or punch him without firing your weapon.
Avoiding detection:
Always try to stay in shadows or bushes; crouch when walking around; try to take
someone hostage before shooting them; always try to use your night vision/thermo
goggles just to check to see if there is anything to get around you; and drag
bodies into dark corners.
Retrieving Sticky Camera:
To retrieve a Sticky Camera that is too high to reach, shoot it with the sniper
rifle or the handgun. It will fall to the ground.
Knockouts with Sticky Cameras:
Use the following trick to have essentially unlimited ammunition for knocking
out enemies. This does not work until after you have found the SC-20K and have
Sticky Cameras. If you are close to an enemy and want to knock him out, shoot
him in the head with a Sticky Camera. It will knock out your enemy, and you can
then pick the camera up off of the ground.
For a convenient attack on a guard or character without being noticed, fire a
Sticky Camera (not a Diversion Camera) at your targets' head. Due to gravity,
aim slightly higher, near the top of the head or above it. This saves bullets,
eliminates the risk of being seen, and you can pick up the cameras and use them
again.
Use Diversion Cameras to take out large groups:
In the levels in the game after you gain the SC-20K, you can easily take out
large groups of enemies using the Diversion Cameras. First, find a good hiding
place. Fire a Diversion Camera at the first guard. Make sure you hit him in the
head. Then, all the other guards will approach to investigate. You can now
easily gas them.
Flares:
If you are pinned down by a turret, throw a flare across it. The turret will be
distracted for a moment, which may be long enough for you to sneak behind it and
disable it.
Hiding:
You cannot be seen when hiding in dark places. Shoot the lights to make it dark,
but make sure that there are no guards around. Do not stay in the light too
long.
Faster manual lockpick:
When using the manual lockpick, instead of rotating it slowly as the game
suggests, press the Analog-stick in one of the four diagonal corners, as the
"rumble" will always be in one of those directions. This is much quicker.
Thermal goggle keypad readings:
To read the heat signature on a keypad, you can either walk up to the keypad and
look at it with the heat goggles on, use sniper mode at a distance with the heat
goggles on, or activate the keypad and turn on your heat goggles there. The
order of the buttons will be as follows, based on color: Deep Blue, Blue, Light
Blue, Green, Light Green, Yellow, Orange, Red. For example, if you had a Deep
Blue button at 1, a Light Green button at 3, a Light Blue button at 4, and a
Orange-Ish Red button at 6, the code would be 1-4-3-6.
This trick where you use your thermal goggles to read the code punched in by a
guard is extremely useful, but only available in the second Chinese Embassy
mission as the current temperature in the Embassy is low enough for you to
notice a difference on the buttons that were pressed by the guard. The buttons
go from a deep red color to a deep blue color. Look for the button that is
slightly different from most of the other buttons. Then, look for a lighter blue
button and so on. following green, yellow, orange and finally red.
Blocking doors:
If you have someone chasing you, run out a door, and when it closes, stand in
front of the door for awhile. The guard will sometimes try to open it before he
gives up. Note: The door must open towards you, and not towards the enemy. The
game can crash sometimes when you do this. If the guard starts shooting at the
door, you must open it quickly. Otherwise, the game will glitch and you will be
invisible to the enemy and no event triggers will start.
Hint: Dropping down from high locations silently:
If jumping at a place that is a long way down, you will probably die or get
hurt. If there is a guard nearby, try to jump down on him so that he takes the
damage. Note: You can go into the silent drop while hitting him, so nobody will
hear him scream. If there are no guards nearby, go into the silent drop, and
when you touch the ground, quickly hold Jump. If done correctly, you will only
get about 25% of the damage that you would normally receive by such a drop.
You can land quieter by crouching immediately before you hit the ground.
Hint: Shooting lights accurately:
When you want to shoot out a light and need make it accurate, turn on your heat
vision. You should be able to knock out the light faster and easier.
Disabling Wall Mines:
Slowly go up to a Wall Mine. It will flash red and green at an even pace. To
disable this, you have to press Action when it flashes green. If it becomes red
the instant before you press Action, it will explode. The way to always do this
safely is to hold Action button when the "Disable Wall Mine" selection appears.
Then, if it is green, release the button. If it is red on the screen, move the
selection up to "Back To Game" and try again.
Sniping with the SC-20K:
When using the sniper mode of the SC-20K, you can hold L1 to make Sam hold his
breath and aim more accurately. You can use this to clear out rooms or open
areas from afar without letting anyone spot you. The safest way is to wait for a
guard to stop in his tracks. Then, hold L1, set the target on his head and take
the shot. This is extremely helpful in the first few levels from when you pickup
the SC-20K. However, when you get to the Abbatoir mission, you must be extremely
careful as the guards can see you from a lot further, can see you in the
shadows, and also have more powerful weapons. You must exercise extreme caution.
From Abbatoir onwards, if there are multiple guards in the one room, your best
choice of action is to use a smoke grenade, if they are bunched up. If not. then
do not go in commando-style because the guards from here on out are much more
powerful than in previous levels.
Weapon/Ammo Cheat:Grab someone
from behind then enter the following code
x,square,circle,circle,R1,L2,left,right. this allows you to have unlimited ammo
and all weapons
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