Mirror Mode
Complete Story mode on a single credit
Infinite Ammo
Complete stroy mode with only the automatic to earn infinite ammo.
Music test
Successfully complete crisis mission mode. Note: This will also unlock Final
Mission 2.
Automatic weapons
Successfully complete story mode twice to unlock automatic weapons. -From:
Infinite ammunition
Successfully complete story mode using automatic weapons to unlock infinite
ammunition.
Wide ammunition
Successfully complete story mode using infinite ammunition to unlock wide
ammunition.
Free play mode
Everytime the player uses all credits in story mode, one credit is added. After
nine credits, the credits change to free play mode.
Shoot Away 2 extra mode
Achieve a high score in Shoot Away 2 retro mode to unlock extra mode.
Shoot Away 2 arrange mode
Achieve a high score in arcade original mode (Retro) to unlock arrange mode. You
will receive bonus points if you hit two clay pigeons with one bullet. Your
points will double, so if you hit a 30 points clay and a 40 points clay with one
shot, you will get 140 bonus points.
Bonus Quick and Crash game modes
To access the additional Game Modes, "Chain Hit Game", "One Shot Game" and "10
Second Game", you must achieve higher than fifth place on the standard
difficulty setting. The Target will change in the "Chain Hit Game" as below:
0-48: A cup
49-98: A piggy bank
99-148: A filament light bulb
149-173: Pac-Man
174-198: Cosmo
199-223: Mappy
224-253: Pooka
254 - 255: Bacura
Note: If you shoot Bacura, the counter will stop at 255 points. There will be no
further increase in your points after this, regardless of how many targets you
continue to hit.
Alternate two player mode
To play a different two player mode without splitting screens, select double gun
mode. One player can use the gun and the other player can use the controller. If
you have two guns you can use them both. If you have two controllers you can
also use both of them. Note: Both players have to hold Reload to pop up or both
players have to release to pop up. Both players also have the same amount of
life.
Bonus points on Stage 1, Area 2
In Stage 1, Area 2, when fighting Jacob Kinisky (the first Boss), shoot him in
the head and his hat will fall off. Shoot his hat off every time you see him in
the area. You will now notice that when you reach the end of the Area you will
not fight the NDI vehicle: Instead, the vehicle will drive above you. You will
look to the arch on your left, where you will find numerous bonus point soldiers
(yellow color). Each of these bonus soldiers are worth 5,000 points when shot
once, and if shot more than once, the extra shots will also amount to more than
a standard soldier. Once all the yellow soldiers are defeated, Area 2 will be
clear.
Bonus points on Stage 2, Area 2
When on the train, another train will pass by and the Boss will shoot all of the
windows. After that, the action message will appear and you will have to succeed
in shooting two yellow men waiting on the train. Do this and you will jump on to
the other train. There will be many yellow men to shoot.
Bonus points on Stage 3, Area 1
When Wild dog first appears to fight, shoot the man with the rocket launcher to
the left of him. Next, shoot the other man on the right. Then, shoot the blue
man under Wild dog. Finally, shoot Wild dog six or more times. If you succeed,
you will fight many yellow men when fighting Wild dog immediately before Area 1
ends.
Wide Ammo Blast RadiusComplete
Story mode using infinite ammo.
Stage trial 2
Successfully complete stage 1 in story mode on any difficulty setting to unlock
stage trial 2.
Stage trial 3
Successfully complete stage 2 in story mode on any difficulty setting to unlock
stage trial 3.
Crisis mission mode
This mode appears in the Extra Games. To access Day 1 of the mission,
successfully complete story mode once. To access Days 2 through 5 and the final
day, you must clear the current day. For example, when you clear Mission Day 2,
Mission Day 3 will be activated. To access the Extra Mission, clear 4 Day
Missions out of 5. To access Final Mission 2, clear all extra missions except
the Final Day. Note: You do not have to clear all missions in a day to access
the next day. Out of the 5 missions in a day (not including the Extra Mission),
only at least 4 need to be cleared to proceed.
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